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Further technical issues include characters regularly losing an appendage inside a wall and a camera whose sole mission appears to be to make the player's life as difficult as possible. It won't be an uncommon occurrence for players to take a hit from a turret and be unable to escape its line of fire in time before they're hit again because of Cap's recoiling animation, leading to instances where he gets trapped in a corner of a room unable to escape death. Neither of those errors in judgement concerning animation are game breakers, of course, but one big gripe concerns Cap's animation routine whenever he gets hit by bullets, most notably bullets from turrets.
CAPTAIN AMERICA SUPER SOLDIER GAME MANUAL
When so many of the puzzles require you to make use of the manual aim function (as well as aiming your shield at multiple targets so that it ricochets along all targets in quick succession) this leads to some infuriating moments where it's far more difficult to destroy things during puzzles than it ought to be, and a real shame considering every other facet of Super Soldier's controls works really well and feels suitably responsive. Aiming a manual throw or deflected projectiles is managed on the touch screen, but there's little accuracy in doing so the cursor regularly jumps erratically around the screen or disappears completely if your finger strays too close to the edges. It's in performing these latter moves that Super Soldier stumbles.
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You can perform a quick throw that sends the shield hurtling towards the nearest target, hold down R to block or L to perform a manually aimed throw. Unfortunately, considering that the shield is one of Cap's most utilised and iconic tools, controlling it never really feels intuitive. Truth be told, the lack of challenge in the platforming is forgivable if only because you get to watch some impressive animation as Cap vaults, somersaults and swings through these sections. You never really need to worry about where you're jumping just stand at the edge of a platform, jump and Cap will automatically launch himself to the desired destination. The latter is all but on-rails and is reminiscent of Enslaved: Odyssey to the West. In the same vein as Red Fly Studio's Thor, Super Soldier on 3DS attempts to ape the 3D levels and movement of its home console counterparts as opposed to the 2D platformers seen on the DS, with gameplay split evenly three ways between combat, puzzle solving and platforming. Developed by High Voltage, the titular star-spangled Avenger goes up against the tyrannical Red Skull and terrorist organisation HYDRA during World War II. Developers don't appear to be bucking that trend on the 3DS either, with Green Lantern: Rise of the Manhunters, Thor: God of Thunder and Spider-Man: Edge of Time all releasing within the past five months to lukewarm receptions.Ĭaptain America is the latest superhero to get the comic-to-game treatment on 3DS in Captain America: Super Soldier.
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Whether it be down to either a lack of respect for the source material on the part of the developer or a rushed development cycle so that the games can meet strict deadlines and release alongside their film counterparts, comic book games are more often than not average at best. Superhero fans invariably have very little to look forward to or shout about when it comes to video games.